
Bernardo Guii
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Posted - 2007.03.01 01:43:00 -
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Originally by: Zalathar ...Nerfing nano ships would also be ANOTHER serious blow to the minmatar. If someone has invested the time, money and thought to make a nano ship, let him have it...
Short answer:
Ahh.... NO!
I don't care if you invested a week to fly that ship (and it isnt much more than that) - the rest of us have to "invest time and money" in OUR ships too... or don't we count??
I get tired of hearing the same arguments from the same group of people. The "it takes SOOO long to train a nano ship" crew are just full of it. Most of the skills that you are counting as "required" for nano-ships are "required" for everyone. Don't think you can count skills like Navigation and Evasive Maneuvering as "your" skills. Everyone needs them and probably already has them.
Meh... all of this was covered by this post. Best argument I have seen so far:
Originally by: Tohmu Blackwing
The most common arguments go something like this:
1.ôThese people have taken the time to train the skill to fly a ship like this ? give them a break! If you donÆt like it ? train up the skills to fly one yourself!ö Orà. 2.ôEvery time someone comes up with something innovative, it gets nerfed! DonÆt nerf this innovation ? it is fun!ö Orà 3.ôThese ships cost a lot and if they lose one, it is a significant investment!ö Orà 4. ôI finally have a ship that I have fun with!ö (read as: I can own s**t in this ship. DonÆt take it away from me!) à 5.Or my personal favourite: ôJust train Minmatar!!!ö
There are a number of problems with these arguments:
1.I might be inclined to agree with you except for one problem, not every race in the game can do this. THIS IS UNBALANCE. If you want to allow such a massive jump in ship roles, then you cannot limit them to one or two races. This is simply just too big of an advantage for one race of ships. But before you flame me just consider if the shoe was on the other footà oh waità IT WAS ONCE.
I have not been in the game long enough to see this in person, but I have talked to people who have used something called the ôCavalry Raven.ö Fit multiple MWDs on a Raven, the speed boost stacksà. Instant ô4-role jumpingö, tanking, missile spewing death. People complained ? it was nerfed. It was clearly a game mechanic exploit that provided a clear advantage to one race of ships.
2.This is a good argument, except that it doesnÆt address just HOW BIG an innovation this is to the game. You are jumping the most powerful ships in the game (non-capital) 4 roles to cover what is the domain of the smallest ships. This is really too much. DonÆt believe me? Then try the logic in reverseà
Imagine a mod that had no stacking penalties, no limits, that gave interceptors the PG and CPU necessary to fit 4 cruise missiles. Imagine the Crow with 4 T2 Cruise. 9K/sec, spewing missiles and zooming off. Would you agree with this? WouldnÆt people who have ôspent the time to train the skillsö to fly a battleship feel like they have been cheated? Now a ship that costs roughly ? the cost of a BS can fly faster than they can target it and still have the firepower of a BS. This is an equally absurd creation.
Bottom line, if you want a ship to have the ability to jump 4 roles, then why cant ALL ships jump just as many roles? What about a BC that had the firepower of a dreadnaught or carrier? Is that balanced? I donÆt think so.
3.I am not interested in how much a nano-phoon costs. If price was the only limitation to performance in EVE, then everyone would be buying ISK on e-bay.
4.Too bad...
5. This is the most absurd suggestion people make ? and yet these forums are littered with suggestions like this. If the game requires you to completely retrain your skill base just to counter one ship THEN THERE IS CLEARLY AN IMBALANCE! Period. This goes for the arguments that you should just train up a Huginn or a Curse to take on a nano-phoon.
QFT!
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